(Make sure to fullscreen)

Description

You own a shop. But not just any shop. Rea's witches shop of tinctures and explosions!

Drag cards out to play them.

Cards trigger effects when stuff happens, causing chain reactions of effects.

Buy cards from the shop (if you can afford them) to place them into your pouch.

Get a new hand of cards to play from as long as you've played at least one card from your last hand.

Submit your brew once you've met the requirements the customer has laid out, or submit it early to try your luck with the next potion instead (you just won't get the reward).

Features that didn't get done in time for submission to Bevy Jam 6:

- Being able to set what a card does and what its triggers are

- Option of going foraging for ingredients

- Art, sounds, and music

- Being able to stir the potion and have that trigger some effects

- Spawned cards should have initial position the same as the card they spawned from

- More events and cards

- UI Polish

Bevy Libraries / Tools Used

bevy cli and bevy lint

bevy-inspector-egui (for debugging)

bevy_asset_loader (technically runs, but the project didn't end up actually having any assets)

Source Code

https://gitlab.com/lily-spren/bevy-jam-6

Published 23 hours ago
StatusPrototype
PlatformsHTML5
Authorlilyspren

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