Don't Go Flat 1.1
You are a robot.
WASD To Move.
Point + Click to Fire.
You can't fire behind you.
Everything you do will drain your energy (even firing your own laser).
Getting hit by an enemy laser will drain your energy.
You are faster and have slightly longer range than your enemies.
Destroying enemy robots will cause them to drop batteries which you can pick up to replenish your energy.
To win, either collect 10 solar panel parts, which will give you constant energy regeneration, or destroy all enemies.
If your battery goes flat you die.
Good Luck, and don't go flat!
Made with Unity 5.6.0f3 Personal Edition, MonoDevelop 5.9.6, Gimp 2.8.18, and Audacity 2.1.3.
Hint: The minimap is very useful :).
Please let me know if there are any typos etc. in the game. I was in a massive hurry to finish at the end. Thanks :)
This is an updated version of what I made for ludum dare 39.
It has an options menu, where you can change the camera rotation to be fixed in place if you want.
In the options menu you can also edit many variables in the game which affect difficulty etc. (e.g. you can make the robots do less damage).
This means you can change the difficulty however you like, and also fiddle with the options to the point of completely changing the strategy. (e.g. one change I like to play with is to make the robots turn really slowly, but have longer range than the player, and do more damage, so that you have to sneak up behind them to kill them).
You can also change the map generation e.g. I think the map looks a lot better with wall density set to 2, and wall size set to something small like 3.
Leave a comment
Log in with itch.io to leave a comment.